Blessings of Khorne

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Blessings of Khorne

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All
X1 Carbon
P1S
P1P
X1
X1E
A1

0.2mm layer, 2 walls, 15% infill
0.2mm layer, 2 walls, 15% infill
Designer
1.2 h
1 plate

Boost
4
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10
3
Released

Description

If You play World Eaters and want help tokens for remembering the Faction Rule, here's a ready-to-print set of all six blessings.

black background with red letters/outlines.

 

At the start of the battle round, you can make a Blessings of Khorne roll. You do this by rolling 8D6 and then using the results of that roll to activate up to two blessings chosen from a list. These blessings require different rolls and each one can only be used once per round, with unused dice being discarded. These effects apply to your entire army for the rest of the battle round – note that you don’t get them all game anymore.

  • Any Double: Rage-Fuelled Invigoration – Add 2” to the Move characteristic of models in this unit.
  • Any Double: Wrathful Devotion – Models in this unit have Feel No Pain 6+ and if they already had Feel No Pain they get +1 to their rolls for it.
  • Double 3+: Martial Excellence – Models in this unit have the [SUSTAINED HITS 1] ability on their melee weapons.
  • Double 4+ or any Triple: Total Carnage – Each time a model in this unit dies to a melee attack if they haven’t fought yet you can roll a D6; on a 4+ you keep the model on the table and it can fight after the enemy unit makes its attacks.
  • Double 5+ or any Triple: Warp Blades – Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
  • Double 6 or Triple 4+: Unbridled Bloodlust – This unit can declare a charge in a turn in which it Advanced.

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